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07Plant care
PLANT CARE / MOBILE

Plantiverse — Making plant care feel simple

A mobile plant-care experience that brings discovery, care routines, personal spaces and premium moments into one calm flow.

ROLEUI/UX & Visual Design
SCOPEMobile UX · Plant care flows · Onboarding · Visual system
CASE STUDYProduct design process · selected work
Plantiverse case study presentation
PRODUCT / EXPERIENCESELECTED CASE STUDY
01Approved product mockup / presentation visualScroll to explore ↓
THE CONTEXT

Start with the why.

Plantiverse is represented in the supplied design material through a home experience, plant-care content, a personal “My Yard” area, settings, referral and premium purchase states.

01 / DISCOVERY

What the experience revealed.

Before shaping the interface, the work is framed around the user's mental model, moments of friction and the opportunities that can change the journey.

KEY OBSERVATIONS
01

The home screen needs to establish value immediately.

02

Personal plant context gives the experience a reason to return.

03

Premium and purchase states should feel like a natural continuation of the product rather than interruptions.

PAIN POINTS
×

Disconnected feature moments

×

Unclear relationship between discovery and personal collection

×

Purchase states can interrupt the care journey

OPPORTUNITIES
↗

Create a stronger home-to-plant relationship

↗

Make personal collection states feel central

↗

Keep premium actions visually clear and trustworthy

02 / INFORMATION ARCHITECTURE

Structure before surface.

The interface follows a clear information hierarchy so visual polish supports the product model rather than hiding it.

01Home→
02Plant discovery→
03Plant details→
04My Yard→
05Care / actions→
06Settings / premium
THE PROBLEM

Plant-care products can quickly become a collection of disconnected features: identify something, read about it, buy something, then return to a different part of the app. The experience needs a clearer sense of continuity.

DESIGN HYPOTHESIS

If discovery, personal plant context and care actions are presented as one connected journey, the product can feel useful every time the user opens it rather than only when they need a specific feature.

WHO IT SERVESPeople using a mobile plant-care product to explore plants, understand their collection and access care or premium features.
03 / USER JOURNEY

From first intent
to useful outcome.

The journey is intentionally expressed as a sequence of decisions, not a list of screens. This keeps the case study about behavior and product thinking.

01Open the appentry
02Discover or select a plantdecision
03Understand what it needsdecision
04Return to the personal collectiondecision
05Take a care or premium actionoutcome
04 / PROCESS

How the work moved forward.

01

01 — Discover

Frame the experience around the moments that make plant care useful: discovery, understanding and returning to a personal collection.

Content hierarchyHome structurePrimary journeys
02

02 — Connect

Create a relationship between individual plant content and the user’s own space.

My Yard modelPlant statesNavigation flow
03

03 — Convert

Design premium and purchase states so the transition feels intentional and visually consistent.

Paywall statesPurchase flowConfirmation patterns
04

04 — Refine

Bring the product together with a calm visual language, clear cards and consistent mobile behavior.

UI systemComponent patternsResponsive polish
05 / DESIGN DECISIONS

Small choices create the experience.

These are the decisions that make the final interface feel coherent rather than merely polished.

01

Keep the home experience visually calm and content-led.

02

Treat the personal collection as a primary destination, not a secondary utility.

03

Separate product value from the mechanics of purchasing.

04

Use consistent card and action patterns across care and premium states.

06 / UI SYSTEM

A visual language that scales.

Instead of designing each screen independently, repeated behavior becomes a system. That gives future screens the same rhythm and makes implementation more predictable.

COMPONENTS
01Plant cards↗
02Care content↗
03My Yard states↗
04Paywall patterns↗
05Purchase confirmation↗
Designed around the decision.
07 / OUTCOME

A focused mobile case study showing how content, personal context and monetization can coexist without making the core care experience feel fragmented.

Narrative is based on the supplied Plantiverse design screens; no engagement or revenue metrics are claimed.

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